Disgraced Noble

"Don’t let my reputation color your impression, my darling. The rumors are all lies, spurious tales told by enemies who resent my good fortune."

Song and story profess that nobility carries a higher morality, that the aristocracy upholds honor, justice, truth, and valor. The hard truth is that this celebrated virtue is a myth—what distinguishes nobles from everyone else are the circumstances of their birth. Money, land, privilege: none of these things ensure good character and high ideals. In fact, such boons often create the worst villains.
    If the masses pierce the veil of pomp and circumstance and see the noble for who he or she truly is, that vaunted individual is bound to tumble from great heights to wallow in the filth of the fallen. As a result, the aristocracy works hard to preserve the illusion, to maintain at least the veneer of respectability. Waging war against scandal and rumor, nobles fight to preserve their lifestyles, their fortune, and their lives.
    No matter how cunning, some nobles succumb to temptation and forget their fragile position. Perhaps it was a careless moment, maybe it was a full assault on his or her character—no matter, the damage is done. A reputation, no matter how carefully nurtured, can be torn down in an instant. The fate of those nobles who topple, whose carefully constructed masks shatter, is one of disgrace and shame.

    Disgraced Noble Starting Feature (1st level): You gain the dirty deed power.
    Disgraced Noble Level 5 Feature (5th level): You gain a +2 power bonus to Bluff checks and Streetwise checks.
    Disgraced Noble Level 10 Feature (10th level): The power bonus to your Bluff checks and Streetwise checks increases to +4.
    In addition, while you are not bloodied, allies within 2 squares of you who can see or hear you gain a +1 power bonus to saving throws.

Disgraced Noble Attack Dirty Deed

Seizing an opening, you shove a distracted enemy and send it sprawling, just as an ally strikes.

Encounter        Martial
Standard Action      Melee 1

Target: One creature granting combat advantage to you

Attack: Highest ability modifier + 3 vs. Reflex
    Level 11: Highest ability modifier + 5
    Level 21: Highest ability modifier + 7

Hit: The target falls prone.

Effect: One ally of yours adjacent to the target can make a melee basic attack against the target as a free action.


Disgraced Noble Utility 2Disgraceful Retreat

An ally’s fall makes clear that withdrawal is the better part of valor.

Encounter        Martial
Immediate Reaction      Personal

Trigger: An ally within 5 squares of you falls unconscious.

Effect: You can shift 1 square and then move up to your speed + 2. You must end the move farther from your ally than you were when you began the move.


Disgraced Noble Utility 6Unabashed Treachery

A quick step and a slight push places an ally in the path of harm intended for you.

Encounter        Martial
Immediate Interrupt      Melee 1

Trigger: An enemy hits you with a melee or a ranged attack.

Target: One ally

Effect: The triggering attack hits the target instead of you. The triggering enemy grants you and the target combat advantage until the end of your next turn.


Disgraced Noble Utility 10Regrettable Sacrifice

With little more than a rueful pause, you undermine an ally to reinvigorate yourself.

Encounter        Healing, Martial
Minor Action      Melee 1

Target: One ally

Effect: The target loses a healing surge. If the target can’t lose a surge, he or she takes damage equal to his or her healing surge value. You then regain hit points equal to your healing surge value.


Published in The Book of Vile Darkness, page(s) 1-14.