Elderboy

Prerequisite: Male, drow.

Some drow males rebel overtly against their subservient roles, while others find subtler means to confound the expectations of an order that seeks to grind them down. Elderboys embody such contradiction: males who are favored within their houses. They play by the matriarchy’s rules—at least when others are looking.
    Your birth was the first time you disappointed your matron mother, and since then your life only went downhill. You learned from an early age that you are inferior in every way. Paradoxically, what you also learned—and the reason you still live—is how to derive power by apparently submitting.
    Perhaps you had the good fortune to be born the first male child of your matron mother, or a series of unfortunate occurrences claimed your older brothers. You might even have been the third son, born to be sacrificed to Lolth, but one of your brothers perished first, incidentally raising your status. You quickly climbed to the vaunted position of elderboy, the matron’s oldest living son, earning something like honor within your house.
    Your actions reflect not only on you but on your house, and it is your responsibility to rise above your mother’s limited expectations. Your station is the envy of the other males, and you must defend yourself with all your treacherous wit.

    Elderboy Starting Feature (1st level): You gain the endure torment power.
    Elderboy Level 5 Feature (5th level): You gain a +2 power bonus to saving throws against ongoing poison damage, and you gain poison resistance equal to 5 + one-half your level.
    Elderboy Level 10 Feature (10th level): You gain a +1 power bonus to initiative checks and a +2 power bonus to all defenses against allies’ attacks.

Elderboy Utility Endure Torment

You brace yourself for a particularly wicked blow, allowing you to shrug off pain for a time.

Encounter  
Immediate Interrupt      Personal

Trigger: You take damage from an attack.

Effect: You reduce the damage of the triggering attack by 5 + your level. After the attack is resolved, you gain resist 5 to all damage until the start of your next turn.


Elderboy Utility 2Shift Blame

With quick reason and honeyed words, you turn your enemy’s attack against another target.

Encounter        Martial
Immediate Interrupt      Close burst 2

Trigger: You are hit by a melee or a ranged attack.

Effect: The attack instead targets one ally in the burst within range of the attack.


Elderboy Utility 6Betray Confidence

You leave an ally in harm’s way so that you can find an opening.

Encounter        Martial
Minor Action      Close burst 5

Target: One ally in the burst

Effect: Until the end of your next turn, the target gains vulnerable 2 all, and you gain a +2 power bonus to attack rolls.


Elderboy Utility 10Beg Lolth's Favor

You turn to the Spider Queen in a time of need, and she unexpectedly answers your prayer.

Daily        Divine
Minor Action      Close burst 5

Effect: Choose one of the following:

  Martial Favor: Until the end of your next turn, enemies in the burst grant combat advantage and take a -4 penalty to attack rolls.

  Healing Favor (Healing): You and one ally in the burst can spend a healing surge.

  Divine Favor: You and each ally in the burst gain a +4 power bonus to damage rolls until the end of your next turn.


Published in Council of Spiders, Dragon Magazine 413.