Elemental Initiate

"Inner harmony is a balancing of elements."

Elemental initiates follow a philosophy grounded in the understanding of the four elements and their influence over mortal bodies, hearts, and minds. One who would become an initiate withdraws from ordinary life to seek wisdom in a setting free of distractions, such as a monastery, a remote temple, or the dojo of a famous teacher. In some societies, the philosophy of the elements is widely known and respected as a path all should seek to progress along during the course of their lives. Among other cultures, these teachings are regarded as exotic or are unheard of. No matter the viewpoint of others, the path of the initiate is one of truth seeking and selfknowledge above all, a lifelong search for meaning and understanding.
    Before heading into the world, most elemental initiates lead ascetic lives. They own little more than the robes on their backs, and they eschew luxuries and intemperate behavior as distractions from the path to which they devote themselves. An initiate strives to curb passions rather than allowing those passions to rule. An elemental initiate might be a student who preserves ancient tomes, a martial arts disciple who studies the four elements, or an anchorite absorbed in the exploration of the mind in the wild and lonely places of the world. Philosophically minded initiates devote hours each day to study, discourse, and observation of the world around them, while others dedicate their time to meditation and exercise. In and around the daily discipline of the monastery or temple, common chores and tasks are shared among all members of the order.
    Typical elemental initiates are content to remain in their hidden temples and remote monasteries all their lives, devoting themselves to the study of their philosophy. However, some believe that they must travel widely, to pass on their learning and to absorb new lessons from the world outside the monastery walls. Other initiates take up a life of humble service, using their unusual training and abilities to help others. Adventuring elemental initiates come from the latter two camps.

    Elemental Initiate Starting Feature (1st level): You gain a +2 proficiency bonus with unarmed attacks, and your unarmed attack can deal 1d6 damage instead of 1d4. You also gain proficiency with ki focuses.
    You also gain the disciplined counter power.
    Elemental Initiate Level 5 Feature (5th level): You gain training in one skill from among Arcana, History, Nature, and Religion.
    Elemental Initiate Level 10 Feature (10th level): You gain a +1 power bonus to Will.

Elemental Initiate Attack Disciplined Counter

An enemy’s miss allows you to rebalance the flow of energy by making an instant counterattack.

Encounter        Elemental, Psionic, Weapon
Immediate Reaction      Melee 1

Trigger: An adjacent enemy misses you with a melee attack.

Target: The triggering enemy

Attack: Highest ability modifier vs. Reflex

Hit: 1[W] damage, and you slide the target up to 2 squares. The target grants combat advantage until the end of your next turn.
    Level 11: 2[W] damage.
    Level 21: 3[W] damage.


Elemental Initiate Utility 2Balancing Step

The elemental balance within you allows you to move carefully and with perfect grace.

Encounter        Elemental, Psionic
Move Action      Personal

Effect: You shift up to 3 squares, ignoring difficult terrain. Until the end of your next turn, you gain a +2 power bonus to all defenses, and climbing or balancing doesn’t cause you to grant combat advantage.


Elemental Initiate Utility 6Restoring Touch

Your knowledge of the body’s natural energy flow allows you to heal minor injuries with a few skillful touches.

Encounter        Elemental, Healing, Psionic
Standard Action      Melee 1

Target: One creature

Effect: The target can spend a healing surge and regain 1d6 additional hit points. The target can also end one poison, dazing, or stunning effect currently affecting it.


Elemental Initiate Utility 10Flowing Defense

You adopt a shifting stance that allows you to move easily while guarding yourself and nearby friends.

Daily        Elemental, Psionic, Stance
Minor Action      Personal

Effect: You assume the flowing defense stance. Until the stance ends, you can shift 1 square as a minor action. Further, you gain a +2 power bonus to all defenses. Your allies gain the same bonus while adjacent to you.


Published in Heroes of the Elemental Chaos, page(s) 44.