Escaped Thrall

"I can still feel them crawling in the back of my mind, but they’ll never get me again—not if I have anything to say about it."

In the deepest caverns, where the sun is but a myth and the weight of the world crushes all hope, abominations haunt the dark. These perverse beings—aboleths, mind flayers, and worse—exert a loathsome control over the minds of others. Few who become their slaves ever return. Yet some of dauntless resolve do escape, though they are forever burdened by the scars of their slavery. The lingering voice of the master echoes just beyond comprehension in the backs of their minds.

    Escaped Thrall Starting Feature (1st level): You gain 1 power point. You regain all your power points when you take a short rest or an extended rest.
    You also gain the my mind is my own power.
    Escaped Thrall Level 5 Feature (5th level): Add Deep Speech to the languages you can speak, read, and write. You also gain a +2 power bonus to Dungeoneering checks.
    Escaped Thrall Level 10 Feature (10th level): You gain a +1 power bonus to Will.

Escaped Thrall Utility My Mind Is My Own

Your passion for freedom drives out the presence of insidious entities from your mind.

Encounter        Augmentable, Psionic
Immediate Interrupt      Personal

Trigger: You are hit by a charm or a psychic attack.

Effect: You gain resist 5 psychic until the end of your next turn. Also, you gain a +2 power bonus to saving throws against charm effects and psychic effects until the end of your next turn.
    Level 11: Resist 10 psychic.
    Level 21: Resist 15 psychic.

Augment 1

  Effect: As above, and you can make a saving throw against any charm effect and psychic effect at the start of your turn, instead of at the end, if a save can end the effect. This benefit lasts until the end of the encounter.


Escaped Thrall Utility 2Protective Trauma

A hidden bit of memory has placed an accessible psionic defense in your mind.

Encounter        Augmentable, Psionic
Minor Action      Personal

Effect: You gain a +2 power bonus to all defenses until the end of your next turn.

Augment 1

  Effect: As above, and allies gain a +1 power bonus to Will while adjacent to you. This benefit lasts until the end of your next turn.


Escaped Thrall Utility 6Alien Insight

A confusing barrage of sensations left over from your imprisonment flashes before your eyes, giving you an advantage if you can make sense of them.

Daily        Augmentable, Psionic
Minor Action      Personal

Effect: Roll a d4 to determine the power’s effect.
    1. You gain an extra move action this turn.
    2. You gain a +2 power bonus to all defenses until the end of the encounter.
    3. You gain a +2 power bonus to the number of squares you can push, pull, or slide creatures with attacks and effects until the end of the encounter.
    4. You regain 2 power points.

Augment 1

  Effect: As above, but roll twice and use either result.


Update (9/6/2012)
Changed in August 2012 update.

Escaped Thrall Utility 10Window into Madness

You make mental contact with your enemy, giving it a brief yet vivid taste of the torment you endured as a thrall.

Daily        Psionic
Minor Action      Close burst 5

Target: One creature in the burst

Effect: Until the end of your next turn, you grant combat advantage, and the target gains vulnerable 10 psychic.

Sustain Minor: The effect persists until the end of your next turn.


Published in Into the Unknown: The Dungeon Survival Handbook, page(s) 15.