Firecrafter

"I feel the flames of a thousand suns burning in my heart."

Fire creates and destroys. With fire, one can transform raw iron into a useful blade, clear a field of crops to halt the spread of a disease, or lay waste to anything that stands in one’s way. Fire is also the element of emotion, of passion and intensity, of new ideas and revelations. Firecrafters embrace elemental fire, using it to forge themselves into something new, something made from fire and yet bound in humanoid form.
    Firecrafting finds its roots among the primitive cultures in the world. Legend holds that the primordial Imix gifted mortals with fire in order to destroy them, and it was Ioun’s intervention and knowledge that gave mortals the wisdom to control it. Ioun enabled mortals not only to use fire for light and warmth, but to bend it to their will with magic.
    Firecrafters come by their power through the same channels that other individuals learn to use elemental magic. Some might transform into elemental creatures after discovering a primordial shard. An imprisoned primordial might grant a boon to a particularly loyal follower, while mere exposure to the Elemental Chaos could be the catalyst that awakens a latent elemental quality in others. Regardless of his or her history, a firecrafter leads a lonely life. People fear firecrafters, and with good reason.

    Firecrafter Starting Feature (1st level): Your origin becomes elemental. For the purpose of effects that relate to creature origin, you are considered to be an elemental. Add Primordial to the languages you can read, write, and speak. Also, you can emit dim light out to 5 squares. As a minor action, you can suppress or resume this light.
    You also gain the blazing corona power.
    Firecrafter Level 5 Feature (5th level): You gain a +2 power bonus to Acrobatics checks. Whenever you use your second wind, you gain a +1 power bonus to attack rolls with fire attacks until the end of your next turn.
    Firecrafter Level 10 Feature (10th level): Whenever you use blazing corona, you can also shift up to 3 squares as a free action.

Firecrafter Attack Blazing Corona

Fire erupts from your body, burning until you fling it away from you as a fiery bolt.

Encounter        Aura, Elemental, Fire
Minor Action      Personal

Effect: You activate an aura 1 that lasts until the end of your next turn. Any creature that starts its turn in the aura takes fire damage equal to your highest ability modifier. Using the secondary power ends the aura.


Blazing Corona Secondary Power

Encounter      Elemental, Fire
Standard Action      Ranged 10

Requirement: The power Blazing Corona must be active in order to use this power.

Target: One creature

Attack: Highest ability modifier + 2 vs. Reflex
    Level 11: Highest ability modifier + 4
    Level 21: Highest ability modifier + 6

Hit: 1d8 fire damage.
    Level 11: 2d8 fire damage.
    Level 21: 3d8 fire damage.


Firecrafter Attack 3Lesser Produce Flame

Snapping your fingers causes a fiery ball to appear in your hand to illuminate your surroundings.

Encounter        Elemental, Fire
Minor Action      Personal

Effect: You create a flame in your hand that emits bright light out to 10 squares. The flame lasts until the end of the encounter, until you dismiss it as a minor action, or until you use the secondary power.


Lesser Produce Flame Secondary Power

Encounter      Elemental, Fire
Standard Action      Ranged 10

Requirement: The power Lesser Produce Flame must be active in order to use this power.

Target: One creature

Attack: Highest ability modifier vs. Reflex. You gain a +2 bonus to the attack roll.

Hit: 2d8 + highest ability modifier fire damage.


Firecrafter Utility 6Burning Bright

Your presence causes fires to burn so hot that little hope exists of extinguishing them.

Daily        Aura, Elemental, Fire
Minor Action      Personal

Effect: You activate an aura 2 that lasts until the end of the encounter. Enemies in the aura have vulnerable 5 fire and take a -2 penalty to saving throws against ongoing fire damage. Nonmagical fires in the aura can be put out only if you allow them to be extinguished.


Firecrafter Attack 7Lesser Roaring Flames

A bright and loud cascade of fire singes your foes while inspiring your allies.

Encounter        Elemental, Fire
Standard Action      Close burst 3

Target: Each enemy in the burst

Attack: Highest ability modifier vs. Reflex. You gain a +2 bonus to the attack roll.

Hit: 2d6 + highest ability modifier fire damage.

Effect: Each ally in the burst gains a +2 power bonus to one attack roll, saving throw, or skill or ability check made before the start of your next turn.


Firecrafter Attack 13Produce Flame

Snapping your fingers causes a fiery ball to appear in your hand to illuminate your surroundings.

Encounter        Elemental, Fire
Minor Action      Personal

Effect: You create a flame in your hand that emits bright light out to 10 squares. The flame lasts until the end of the encounter, until you dismiss it as a minor action, or until you use the secondary power.


Produce Flame Secondary Power

Encounter      Elemental, Fire
Standard Action      Ranged 10

Requirement: The power Produce Flame must be active in order to use this power.

Target: One creature

Attack: Highest ability modifier vs. Reflex. You gain a +4 bonus to the attack roll.

Hit: 3d8 + highest ability modifier fire damage.


Firecrafter Attack 17Roaring Flames

A bright and loud cascade of fire singes your foes while inspiring your allies.

Encounter        Elemental, Fire
Standard Action      Close burst 3

Target: Each enemy in the burst

Attack: Highest ability modifier vs. Reflex. You gain a +4 bonus to the attack roll.

Hit: 3d6 + highest ability modifier fire damage.

Effect: Each ally in the burst gains a +2 power bonus to one attack roll, saving throw, or skill or ability check made before the start of your next turn.


Firecrafter Attack 23Greater Produce Flame

Snapping your fingers causes a fiery ball to appear in your hand to illuminate your surroundings.

Encounter        Elemental, Fire
Minor Action      Personal

Effect: You create a flame in your hand that emits bright light out to 10 squares. The flame lasts until the end of the encounter, until you dismiss it as a minor action, or until you use the secondary power.


Greater Produce Flame Secondary Power

Encounter      Elemental, Fire
Standard Action      Ranged 10

Target: One creature

Attack: Highest ability modifier vs. Reflex. You gain a +6 bonus to the attack roll.

Hit: 4d8 + highest ability modifier fire damage.


Firecrafter Attack 27Greater Roaring Flames

A bright and loud cascade of fire singes your foes while inspiring your allies.

Encounter        Elemental, Fire
Standard Action      Close burst 3

Target: Each enemy in the burst

Attack: Highest ability modifier vs. Reflex. You gain a +6 bonus to the attack roll.

Hit: 4d6 + highest ability modifier fire damage.

Effect: Each ally in the burst gains a +2 power bonus to one attack roll, saving throw, or skill or ability check made before the start of your next turn.


Published in Heroes of the Elemental Chaos, page(s) 46.