For over a thousand years, the Mad Mage Halaster Blackcloak ruled Undermountain, the labyrinthine dungeon beneath Waterdeep. During that time, he created untold numbers of clones to house his identity in case his body met with disaster. The clones were kept in stasis and hidden in safe places throughout Undermountain and the lower reaches of Waterdeep. Though Halaster expected death at every turn, not even he foresaw his destruction at his own hands. His essence was cast across the planes when he lost control of a powerful ritual, and before he could find his way back to one of his clones, the Spellplague struck. Only Halaster knows for certain what happened next.
You were supposed to be one of Halaster’s clones—of that much you’re certain. The safe house in which you awoke was filled with the Mad Mage’s writings, which were meant to help him reorient himself upon assuming a new body. But something went horribly wrong.
You are not Halaster. Your body is far different from what is shown in the paintings and illustrations of the master of Undermountain. Your personality and skills seem drawn from another source. Yet Halaster is there too, his maniacal laughter bubbling up from the recesses of your mind.
It has now been more than a hundred years since Halaster’s death and the onset of the Spellplague, and you have nothing but questions. Undaunted, you set out from Undermountain to create a life and a history for yourself; you hope to find the strength to keep your internal madness at bay. Halaster’s power grows with every passing day, and this body isn’t big enough for both of you. Halaster’s Clone Starting Feature (1st level)
: You do not age. In addition, you gain immunity to diseases of your level or lower. Halaster’s Clone Level 5 Feature (5th level)
: You gain the alter time power. Halaster’s Clone Level 10 Feature (10th level)
: You gain a +4 power bonus to initiative.
Halaster’s Clone Utility Alter Time
You alter the flow of time around you, granting your allies a few crucial moments to reposition themselves.
Move Action Personal
Effect: You move up to your speed. Any ally adjacent to you at the end of this movement can move up to his or her speed as a free action.
Halaster’s Clone Utility 2My Body, Myself!
You beat back the fog settling over your mind, determined to maintain control over your body.
Immediate Interrupt Personal
Trigger: You are stunned or dominated by an attack while you have at least one healing surge remaining.
Effect: Instead of suffering the triggering effect, you lose a healing surge, and you are dazed (save ends).
Halaster’s Clone Utility 6A Skip in Time
You spend a little time now so that you’ ll have some breathing room in the future.
Minor Action Personal
Effect: You gain an extra move action, which you must use before the end of this turn.
Halaster’s Clone Utility 10Bend Time
A shimmering field wards you from help and harm alike. Hopefully, it will last long enough.
Immediate Interrupt Personal
Trigger: You are damaged by an attack.
Effect: You take none of the damage now. You instead take it at the end of your next turn.
Published in Dragon Magazine 409.