Noble Adept

"Sometimes I envy the little people—the common citizens and slaves. No need to worry about political assassinations, no lessons to keep up with, no property to protect. All they need to do is survive."

Within the city-states, noble castes own more land and more slaves than anyone except the sorcererkings. The members of this social class are largely ineffectual puppets who have no real power, and only rarely do they muster the courage to oppose the plans of the sorcerer-kings. Even when they do so, it’s not for the greater good. Most nobles watch out only for their own interests. They care nothing about what happens to people of lower castes, with the possible exception of people they own.
    Though nobles lack true power, they gain many advantages due to their wealth. Nobles can read and write and can easily acquire food and water, which isn’t true for much of the Athasian population. Every noble receives a basic education in psionics, either through a school or from a tutor hired by the noble’s family, learning an array of psionic talents to better defend himself or herself against enemies or to command minions. Most lose interest in their training and fall into the same decadent malaise that pervades the noble caste. Only a rare few nobles fully develop their psionic talents, but those who do so are among the most capable and dangerous practitioners of the Way.

    Noble Adept Power Point (1st level): You gain 1 power point.

If you choose a noble adept attack power of level 3 or 7 instead of a nonaugmentable encounter attack power at that level, you also gain 2 power points. If you do so with a power of level 13 or 17, you instead gain 4 power points, and if you do so with a power of level 23 or 27, you instead gain 6 power points. If you later relinquish your noble adept attack powers through retraining, you lose the power points you gained from the earlier choice.

Noble Adept Feature Adept's Insight

With a mental focus, you enhance the undeniability of your actions.

Encounter        Psionic
Free Action      Close burst 5

Trigger: You or an ally in the burst makes an attack roll, saving throw, or skill check.

Effect: You add 1 to the triggering roll.

Augment 1

Effect: You instead add 1d4+1 to the triggering roll.


Noble Adept Utility 2Slave's Sacrifice

Your ally takes your place, emboldened by a sudden notion that you are too important to be harmed.

Encounter        Psionic
Immediate Interrupt      Close burst 1

Trigger: You are hit by an attack.

Target: One willing ally in the burst

Effect: You swap places with the target. The target becomes subject to the triggering attack instead of you and gains a +2 bonus to all defenses against the attack.


Noble Adept Attack 3Unnerving Suggestion

You stagger an enemy with a mental attack, then send your underling forth to take advantage with a well-timed attack.

At-Will        Implement, Psionic, Psychic
Standard Action      Ranged 10

Requirement: You must expend 2 power points each time you use this power.

Target: One creature

Attack: Primary ability vs. Will

Hit: 1d8 + ability modifier psychic damage, and the target is dazed the end of your next turn. In addition, one ally within 3 squares of the target gains a +1d6 bonus to damage rolls against the target until the end of your next turn.

Level 13:

  Requirement: You must expend 4 power points each time you use this power.

  Hit: As above, but 2d8 + ability modifier psychic damage and a +2d6 bonus to damage rolls.

Level 23:

  Requirement: You must expend 6 power points each time you use this power.

  Hit: As above, but 3d8 + ability modifier psychic damage and a +3d6 bonus to damage rolls.


Noble Adept Attack 5Imperious Torture

Every thrilling strike and victorious attack your allies make tortures your enemy even more.

Daily        Implement, Psionic, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Primary ability vs. Will

Hit: 2d6 + ability modifier psychic damage.

Effect: The target is affected by imperious torture (save ends). While the target is affected by imperious torture, once per round whenever an enemy within 5 squares of the target takes damage, the target takes psychic damage equal to your primary ability modifier. If the enemy was bloodied by that damage, the target also falls prone.

Level 15:

  Hit: 4d6 + ability modifier psychic damage.

Level 25:

  Hit: 6d6 + ability modifier psychic damage.


Noble Adept Utility 6Enforced Competence

At your urging, your allies work harder and better. There might be some drawbacks, but none you need to suffer.

Encounter        Psionic, Psychic
Immediate Interrupt      Close burst 10

Trigger: An ally in the burst makes a skill check or a saving throw and dislikes the result.

Target: The triggering ally

Effect: The target rerolls the check or the saving throw. If this second check or saving throw is not successful, the target takes psychic damage equal to half your healing surge value, and this power is not expended.


Noble Adept Attack 7Cruel Decree

With the voice of authority, you call for your allies to take the fight to your enemies.

At-Will        Implement, Psionic, Psychic
Standard Action      Area burst 1 within 10 squares

Requirement: You must expend 2 power points each time you use this power.

Target: Each enemy in the burst

Attack: Primary ability vs. Will

Hit: 2d6 + ability modifier psychic damage, and the target is slowed until the end of your next turn. Each ally in the burst gains a +2 power bonus to damage rolls against the target until the end of your next turn.

Level 17:

  Requirement: You must expend 4 power points each time you use this power.

  Hit: As above, but 3d6 + ability modifier psychic damage and a +4 power bonus to damage rolls.

Level 27:

  Requirement: You must expend 6 power points each time you use this power.

  Hit: As above, but 4d6 + ability modifier psychic damage and a +6 power bonus to damage rolls.


Noble Adept Attack 9Face of Defeat

You make your foe believe defeat is imminent, and your point is reinforced by well-aimed attacks from your followers.

Daily        Implement, Psionic, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Primary ability vs. Will

Hit: 2d6 + ability modifier psychic damage.

Effect: The target is dazed (save ends). If the target is hit by an attack while dazed by this power, it instead becomes stunned until the end of your next turn.

Level 19:

  Hit: 4d6 + ability modifier psychic damage.

Level 29:

  Hit: 6d6 + ability modifier psychic damage.


Noble Adept Utility 10Psionic Sustenance

Your ally sacrifices his or her well-being to renew your psionic strength.

Daily        Psionic
Minor Action      Ranged 5

Target: One willing ally

Effect: The target loses a healing surge, and you regain 2 power points.

  Level 23: The target loses a healing surge, and you regain 4 power points.


Published in Dark Sun Campaign Setting, page(s) 54.