Occultists believe the cosmos is trying to tell them something. They see signs everywhere—in the arrangement of leaves upon a pond, the flight of birds, or the positions of the constellations in the night sky—and work diligently to decipher their meaning. Many occultists also dabble in numerology, seeing mathematics as but one of the languages by which the enigmatic forces of creation seek to communicate. Every crypt explored, every ritual mastered, every ancient text translated leads an occultist closer to unlocking the mysteries of the multiverse.
Highly sought after for their ability to divine meaning from even the most mundane objects, occultists might advise powerful individuals or even whole settlements. Some serve as royal astrologers and foretell the consequences of future actions from the patterns of the stars. Others are village augurs, determining the outcome of the harvest by examining the entrails of sacrificial animals. A few set up shop as fortune-tellers, reading tea leaves or prophesying through the use of cards or crystal balls. Many occultists do not possess genuine powers of foresight but rely instead on observation and shrewd deduction to do “cold reading” on their subjects. Some do master and perform divination rituals, however, such as Hand of Fate, in their endless pursuit of knowledge.
Although a few occultists remain in one place, most choose to travel throughout the realms. They are fascinated by ancient civilizations and eagerly seek out archeological sites to learn the secrets of the past. The ruins of a once-great city, the tomb of a long-dead emperor, the abandoned castle of a vanished regent, or a vast underground library filled with decaying tomes—the occultist greets each with wonder and a voracious appetite for knowledge.
Occultists apprentice themselves to willing masters, but they also attempt to bind powerful creatures to their service. In their quest to understand the nature of existence, they do not let abstract concepts such as morality stand in their way. They are just as likely to study a fiendish prince as they are a celestial servitor, although the former is more likely to kill the student than to impart any wisdom.
When dealing with powerful extraplanar entities, be they demons, primordials, or agents of deities, occultists learn to tread carefully. They scour the realms for arcane and divine rituals, collecting items such as sorcerous dust and blessed candles that can be incorporated into rituals to create warding circles. In this way they can safely imprison unwilling subjects, or bargain with the dark forces they summon without losing their heads in the process. Occultist Starting Feature (1st level)
: You gain proficiency with tomes.
You can master and perform rituals in the binding category as though you had the Ritual Caster feat.
In addition, you gain the sign of the golden ram power. Occultist Level 5 Feature (5th level)
: You gain a +2 power bonus to Arcana checks and Religion checks. Occultist Level 10 Feature (10th level)
: When interacting with creatures that have an origin other than natural, you can use Arcana or Religion in place of Diplomacy and Intimidate. Once per day, you can ignore the component cost of a binding ritual of your level or lower that you have mastered.
Occultist Attack Sign of the Golden Ram
You draw a sigil on the ground that repels your enemies.
Encounter Arcane, Implement, Zone
Standard Action Close burst 2
Effect: The burst creates a zone that lasts until the end of your next turn. Until the effect ends, you can use the secondary power at will.
Sign of the Golden Ram Secondary Power
Encounter Arcane, Implement
Opportunity Action Close burst 2
Requirement: The Sign of the Golden Ram power must be active in order to use this power.
Trigger: An enemy enters the zone or starts its turn there.
Target: The triggering enemy
Attack: Highest ability modifier vs. Will
Hit: Highest ability modifier damage, and you push the target up to 3 squares from the zone’s origin square.
Occultist Utility 2Twisting Fortune
Your foreknowledge allows you to expend personal energy to change the odds in your favor.
Minor Action Personal
Effect: Until the end of your next turn, whenever you make an attack roll, check, or saving throw, you can spend a healing surge but regain no hit points. Instead, you reroll the attack roll, check, or saving throw three times, taking the highest result.
Occultist Utility 6Fiendish Oracle
You draw a diagram on the ground and call on a minor fiend to assist you.
Standard Action Personal
Requirement: You must use this power during an extended rest or a short rest.
Effect: You spend a healing surge but regain no hit points. Instead, you call forth the awareness of a fiend and ask up to three questions of it. For each question, make a check with a bonus of 5 + one-half your level + your highest ability modifier against a DC the DM secretly sets.
On a successful check, the fiend gives a truthful answer. If the check fails, or the DM decides the fiend cannot know the information, the answer is a lie.
You also gain a +2 power bonus to all knowledge checks until you reach the next milestone or take an extended rest.
Occultist Utility 10Circle of Antipathy
Your hastily inscribed hermetic circle flares, creating a barrier to hedge out your enemies.
Daily Arcane, Implement, Zone
Standard Action Close burst 2
Effect: The burst creates a zone that lasts until the end of your next turn. While in the zone, you and your allies gain a +4 power bonus to all defenses against attacks that originate outside the zone. Moving into a square in the zone costs an enemy 4 extra squares of movement.
Sustain Minor: The zone persists until the end of your next turn.
Published in Dragon Magazine 420.