Oracle of the Evil Eye

Like the misshapen fomorians and their cyclops servants, an oracle of the evil eye has a deformed eye with a catlike iris. The eye grants the oracle influence over the minds of other creatures and the ability to see glimpses of the future. People fear and shun anyone with an evil eye, and often rightly so.
    The Baleful Ritual of the Evil Eye causes an evil eye to appear. This ritual—known to the fomorians, some of their servants, and a scattered few hags and spellcasters—takes hours to perform and is extremely painful, involving burning oils, foul incense, and surgical incisions. Fomorians, well known for their wickedness and insanity, might order that the ritual be conducted for many reasons. A ruler might give an evil eye as a gift to a faithful servant one day, then issue one as a punishment to a prisoner the next.
    Only the cruelest creatures consider gaining an evil eye to be a blessing. Evil fey such as quicklings and spriggans thrill at the power of an evil eye, and eagerly do the work of the fomorians in exchange for such a blessing.
    Most oracles of the evil eye who undertake adventuring careers are gnomes or eladrin. Forced to undergo the ritual, they become outcasts from their home societies. They go off into the woods of the Feywild, never to be seen again, or they travel to the natural world to lurk on the fringes of society and use their evil eyes to get what they want. An oracle of the evil eye might be adventuring in search of a way to dispel the curse and return to the warmth and comfort of society.

    Oracle of the Evil Eye Starting Feature (1st level): You gain the gaze of the evil eye power.
    Oracle of the Evil Eye Level 5 Feature (5th level): You gain a +2 power bonus to Bluff checks and Intimidate checks.
    Oracle of the Evil Eye Level 10 Feature (10th level): You gain low-light vision, or you gain darkvision if you already had low-light vision.

Oracle of the Evil Eye Attack Gaze of the Evil Eye

Your foe feels the foreboding stare of your evil eye warning it away from you.

At-Will        Arcane, Psychic
Minor Action      Ranged 5

Target: One creature you can see that isn’t marked by you

Effect: The target takes 2 psychic damage whenever it hits you with an attack (a creature can take this damage only once per turn). The effect ends if you don’t have line of sight to the target at the end of your turn, or if you use this power against a different target.
    Level 21: 4 psychic damage.

Oracle of the Evil Eye Utility 2Eye of the Fomorians

Your eye changes color, and your vision becomes suddenly more acute. All is made clear.

Daily        Arcane
Minor Action      Personal

Effect: Until the end of the encounter, you gain a +2 power bonus to Perception checks and can see invisible creatures.

Oracle of the Evil Eye Utility 6Urge of Destiny

The eye sees violence in the near future. Its bloodlust fills your ally, making the carnage even more glorious.

Daily        Arcane
Minor Action      Ranged 5

Target: One ally you can see

Effect: The target deals 1d6 extra damage until the end of the encounter, or 2d6 extra damage to creatures marking it.

Oracle of the Evil Eye Utility 10Evil Eye Mesmerism

A foe decides you don’t deserve harm. Only later does it realize that your eye had made it believe you weren’t its enemy.

Encounter        Arcane, Charm
Immediate Reaction      Close burst 10

Trigger: An enemy within 10 squares of you misses you with an attack.

Target: The triggering enemy in the burst

Effect: The target can’t attack you until the end of its next turn.

Published in Dragon Magazine 405.