Skulker of Vhaeraun

Prerequisite: Drow.

The power of the priestesses of Lolth in Menzoberranzan is almost absolute, but some residents worship the patron god of male drow, Vhaeraun. Primarily spies, assassins, and thieves, adherents of Vhaeraun slip stealthily through the shadows of the city on missions for the Masked God of Night. Open worship of Vhaeraun is forbidden, so his followers must conceal their allegiance. Many cannot endure the constant fear of capture and flee to the surface world.
    Almost all skulkers of Vhaeraun are disenfranchised male drow who are disappointed by their lack of authority and power in Menzoberranzan’s matriarchal society. Although some have renounced the evil ways of their people, many Vhaeraun worshipers remain true to drow nature, and they readily lie, steal, and betray if it serves their needs.
    A skulker of Vhaeraun excels at getting into and out of hostile areas unnoticed. Consider an assassin who infiltrates a noble manse to slay its occupants with poisonous blades. Imagine a thief slipping into a temple of Lolth to steal a priceless treasure or cutting a dangling purse from an easy mark in a city street. Picture an accomplished spy, who might pose as a consort to a loyal priestess to glean information from her, or who might accept employ in a rival house’s guard to overhear secrets. Each of these individuals might worship the Masked Lord.
    Poison is the favored weapon of Vhaeraun’s servants. A skulker excels in its use, coating his blades and arrows with drow sleep poison or other exotic poisons such as black lotus extract or spotted toadstool venom. The Masked Lord’s followers delight in discovering new poisons and pay handsomely to acquire them.

    Skulker of Vhaeraun Starting Feature (1st level): You gain the skulker’s venom power.
    Skulker of Vhaeraun Level 5 Feature (5th level): You gain a +2 power bonus to Acrobatics checks and Stealth checks.
    Skulker of Vhaeraun Level 10 Feature (10th level): When you deal poison damage to a creature, it takes a -2 penalty to the next attack roll it makes before the end of its next turn. This is a poison effect.

Skulker of Vhaeraun Utility Skulker's Venom

Your tools drip with the dark malice of the Masked Lord.

Encounter        Divine, Poison, Shadow
Minor Action      Personal

Effect: Until the end of your next turn, when you hit an enemy with a weapon attack and that enemy is granting combat advantage to you, the enemy takes 4 extra poison damage.
    Level 11: 8 poison damage.
    Level 21: 12 poison damage.

Skulker of Vhaeraun Utility 2Grace of the Masked Lord

With the blessing of Vhaeraun, you and your allies carefully avoid traps that threaten your group.

Encounter        Divine, Shadow, Zone
Minor Action      Close burst 2

Effect: The burst creates a zone that lasts until the end of your next turn. While in the zone, you and each ally gain a +3 power bonus to all defenses against traps. In addition, each ally who starts his or her turn in the zone can make a saving throw against an effect caused by a trap that a save can end.

Sustain Minor: The zone persists until the end of your next turn.

Skulker of Vhaeraun Utility 6Noxious Step

You step into the shadows and emerge elsewhere, wreathed in a toxic cloud.

Encounter        Aura, Divine, Poison, Shadow, Teleportation
Move Action      Personal

Effect: You teleport up to 5 squares. Until the end of your next turn, you have partial concealment and an aura 1. When an enemy ends its turn in that aura, that enemy takes 5 poison damage.

Skulker of Vhaeraun Utility 10Guise of the Faithful

You and your comrade assume the forms of Lolth’s faithful servants.

Daily        Divine, Illusion, Shadow
Minor Action      Close burst 3

Target: You and one Small or Medium ally in the burst

Effect: You transform the auditory, tactile, and visual qualities of the targets’ bodies and equipment. Each target assumes the appearance of a drow, and you can choose to provide a target with the appearance of a specific drow whom you have seen.
    The illusion lasts for 1 hour, or you can end it as a minor action. A creature can recognize a target’s form as illusory with an Insight check opposed by that target’s Bluff check. The Bluff check is made with a +5 power bonus.

Published in Dragon Magazine 413, Council of Spiders.