Sorcere Adept

Prerequisite: Drow, any arcane class.

Sorcere represents the most powerful bastion of male power in Menzoberranzan. Although the school owes ostensible fealty to the Mistress of Arach-Tinilith, Sorcere offers its pupils the chance to study as they wish, with only lax oversight from the matriarchs of drow society.
    Your enrollment in Sorcere was a great relief after having lived with the cruel oppression of your matron mother and sisters. Here you could pursue your interests while paying only lip service to Lolth and her minions. You bow and scrape but hide a smile behind your hand, because one day you might use the powers you gain at Sorcere for a direct assault against the matriarchy.
    Until then, you exploit your limited autonomy to quietly increase your personal power. You care little for social machinations and the small-minded pursuit of face, though you are not stupid enough to ignore such games. You are drow, after all, and Sorcere has plenty of intrigues of its own.

    Sorcere Adept Starting Feature (1st level): You gain the blood empowerment power.
    Sorcere Adept Level 5 Feature (5th level): You gain the Ritual Caster feat. If you already have this feat, you can instead add two rituals of your level or lower to your ritual book at no cost.
    Sorcere Adept Level 10 Feature (10th level): You can use your Intelligence modifier instead of your Wisdom modifier for Dungeoneering checks. In addition, once per day, you can perform an Arcana or Dungeoneering ritual of 10th level or lower in one-tenth the normal time.

Sorcere Adept Attack Blood Empowerment

Through sacrifice, you strengthen your magic.

Encounter        Arcane
Minor Action      Close burst 1

Target: You or one willing, stunned, or helpless creature in the burst

Effect: The target takes damage equal to your level. You can roll twice and use the higher result on one attack roll you make this turn.


Sorcere Adept Utility 2Demonic Ward

You call upon dark pacts you have made with demons to protect you from your foe’s elemental strikes.

Daily        Arcane, Elemental
Immediate Interrupt      Personal

Trigger: You take acid, cold, fire, or lightning damage.

Effect: Until the end of the encounter, you gain resistance to one of the triggering damage types equal to 5 + one-half your level.


Sorcere Adept Attack 5Shiver Flesh

Your vile magic is anathema to living flesh.

Daily        Arcane, Implement, Necrotic
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence or Charisma vs. Fortitude

Hit: 2d10 + Intelligence modifier or Charisma modifier necrotic damage, and the target is dazed and takes ongoing 5 necrotic damage (save ends both).

Miss: Half damage, and the target is slowed (save ends).


Sorcere Adept Attack 9Glasstrike

As your spell takes hold, your foe’s limbs freeze up and its body becomes a statue of black glass.

Daily        Arcane, Implement
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence or Charisma vs. Fortitude

Hit: The target is petrified (save ends).

  First Failed Saving Throw: The target is petrified and loses all resistance to damage (save ends both).

  Aftereffect: The target is slowed (save ends).

Miss: The target is immobilized (save ends).

  Aftereffect: The target is slowed (save ends).


Published in Council of Spiders, Dragon Magazine 413.