Spy

A secret war is waged in the city—a war of information. On the front line of this war, the spy excels. A city’s ruler might retain a network of spies to root out enemies. Ambitious nobles can recruit spies to find new avenues of power. Those who can’t maneuver this web of secrets are doomed to failure.
    Spies must work carefully amidst potential enemies. A spy can be anyone and no one, spiriting away vital information before disappearing to pursue the next secret. Drawing suspicion can lead to capture or death. Thus, spies who survive are highly skilled and adapt quickly to their environment. Some are trained in secret academies within the city while others are self-taught. Some hold great loyalty to their patrons while others are purely mercenary. And in the end, spies receive little glory; in fact, the best spies aren’t even noticed at all.

    Spy Starting Feature (1st level): You gain the skulking spy power.
    Spy Level 5 Feature (5th level): You gain a +2 power bonus to Bluff checks and Perception checks.
    Spy Level 10 Feature (10th level): Whenever you would make a knowledge check while interacting with someone or a Diplomacy check, you can make a Bluff check instead.

Spy Utility Skulking Spy

You move quickly to escape the notice of your foes.

Encounter  
Move Action      Personal

Effect: Shift up to your speed. If you have any cover or concealment at the end of this movement, you can make a Stealth check to become hidden.


Spy Utility 2Spy's Recovery

Your fast thinking turns a mistake into an opportunity.

Encounter  
Free Action      Personal

Trigger: You make a Bluff, Insight, Perception, or Stealth check and dislike the result.

Effect: Reroll the triggering check and use either result.


Spy Utility 6Sow Confusion

By drawing attention to another, you can slip away.

Encounter  
Minor Action      Personal

Requirement: At least two creatures must be within 1 square of you and be able to see and hear you.

Effect: Make a Bluff check to create a diversion to hide. If you succeed against one creature within 1 square of you, you succeed against all creatures within 1 square of you. In addition, if you use your skulking spy power on the same turn after using this power, that use of skulking spy allows you to shift through enemy spaces.


Spy Utility 10Spy's Focus

You memorize your surroundings for later recall.

Daily  
Standard Action      Personal

Effect: Until the end of the encounter, whenever you make an Insight check or a Perception check, you can roll twice and take the higher result. You can later perfectly recall anything that you sense while this effect persists, such as a skimmed document or the exact wording of a conversation you overheard.


Published in Dragon Magazine 426.