Treasure Hunter

"X never, ever marks the spot."

Attaining wealth and glory might be a shallow and selfish goal, but treasure hunters are fine with that. They take on great risk and danger to dig up great riches. Treasure hunters also enjoy the thrill of the chase when seeking out valuable finds, sometimes to the point of addiction, and this adventurous spirit can be contagious.
    Finding lost or buried treasure is much harder than it appears at first. Treasure hunters constantly crave more wealth. They generally learn just enough to find their quarry and care nothing for confirming legends or ancient texts—other than to plunder whatever they refer to. Some, though, learn to love the unique history of the antiquities they seek. Those without a formal education might study a subject related to their quest on their own, even becoming specialists on specific topics.
    Treasure hunters are typically self-sufficient. Occasionally several work together to meet similar goals, but they do not trust each other. Each views the others as brigands and mercenaries out to steal their finds.

    Treasure Hunter Starting Feature (1st level): You gain the treasure sense power.
    Treasure Hunter Level 5 Feature (5th level): You gain Skill Focus as a bonus feat.
    Treasure Hunter Level 10 Feature (10th level): You do not take the normal attack roll penalties for squeezing or being prone.

Treasure Hunter Utility Treasure Sense

You have an innate sense of where treasure is located.

Minor Action      Personal

Effect: Choose a single item. For the next hour, you gain a +4 power bonus to any knowledge check, Perception check, Streetwise check, or Thievery check that relates to finding or identifying that item.

Treasure Hunter Utility 2Stick and Move

You take advantage of a chance to act freely.

Encounter        Martial
Free Action      Personal

Trigger: On your turn, you succeed on a Thievery check or hit an enemy with a basic attack.

Effect: You shift up to 2 squares, and you can draw or stow one item.

Treasure Hunter Utility 6Pay Attention

Often, allies don’t look out for the dangers found in dungeons. Sometimes you need to remind them.

Daily        Martial
Free Action      Close burst 3

Trigger: You roll initiative.

Target: You and each ally in the burst

Effect: Each target gains a +2 power bonus to his or her initiative check, and a +2 power bonus to all defenses during the first round of combat.
    Level 11: +4 power bonus.
    Level 21: +6 power bonus.

Treasure Hunter Utility 10Exertion

You know how to dig deep to meet a challenging situation.

Encounter        Martial
No Action      Personal

Trigger: You make a skill check or a saving throw and dislike the result.

Effect: You reroll and must use the new result.

Published in Into the Unknown: The Dungeon Survival Handbook, page(s) 22.