Veiled Alliance

"For centuries, the sorcerer-kings have perpetrated a great lie. They claim that arcane power is innately evil, and all who wield it without their supervision must be destroyed. The truth is that arcane magic is a weapon, and like any weapon, it can be used for good or ill."

Arcane spellcasters are feared and reviled throughout Athas, but a secret society protects those who choose the path of the preserver: the Veiled Alliance. Cells of this cabal are located across the Tyr Region, mostly within the city-states. Each cell is independent and does not answer to any central authority. Leaders of each cell oversee and train a network of warriors, spies, and other capable agents—especially those who use arcane power.
    All Veiled Alliance activities are directed toward the protection of preserving and the downfall of defiling. Although individual members might take up other tasks, the organization holds no other purpose as more important. The boldest of these aims is direct opposition to the sorcerer-kings. The Alliance is therefore a rebel movement—the only rebel movement worth speaking of in some cities. As such, members of the Veiled Alliance are eagerly hunted by the templars and agents of every surviving sorcerer-king and those who wish to curry their favor.
    Any preserver who comes to the attention of the Veiled Alliance earns a degree of aid. Membership is another matter. A potential recruit must be trustworthy and gain sponsorship of an existing member.
    The Veiled Alliance holds the following tenets:
    • Protect the path of arcane preserving, its practitioners, and those who support preservers—especially the Veiled Alliance itself. Teach, aid, and liberate preservers and their allies. Do nothing that brings danger to a preserver’s door.
    • Defilers are abominations that steal that which rightly belongs to everyone. In their weakness, they ruin the land and bring hostile attention to those who use arcane magic properly. Convert a defiler to the right path, or thwart and destroy the defiler without revealing the Alliance.
    • The greatest defilers, the sorcerer-kings, must be brought down. Only they have the power to destroy our path.

Veiled Alliance Feature Excise from Sight

Magic removes all evidence from your foe’s senses that you or one of your allies exists.

Encounter        Arcane, Implement, Psychic
Standard Action      Ranged 10

Special: You can spend a minor action when you use this power to enhance it. If you do so, you can also slide the target 1 square on a hit.

Target: One creature

Attack: Primary ability vs. Will

Hit: 1d10 + ability modifier psychic damage, and you or one ally within 10 squares of you becomes invisible to the target until the end of your next turn.
Level 11: 2d10 + ability modifier psychic damage.
Level 21: 3d10 + ability modifier psychic damage.


Veiled Alliance Utility 2Veiled Arcana

You distract observers to conceal the use of arcane power, sometimes catching them off guard.

Encounter        Arcane
Minor Action      Close burst 5

Target: You or one ally you can see in the burst

Effect: The target gains combat advantage on his or her next arcane attack before the end of your next turn.


Veiled Alliance Attack 3Dazzling Flash

Unleashing a flash of arcane magic, you escape your enemies’ clutches.

Encounter        Arcane, Implement, Radiant
Standard Action      Close blast 5

Special: You can spend a minor action when you use this power to enhance it. If you do so, the target cannot make opportunity attacks or immediate action attacks until the end of your next turn instead of taking a penalty to attack rolls.

Effect: Before or after the attack, you can shift 3 squares.

Target: Each enemy in the blast

Attack: Primary ability vs. Fortitude

Hit: 1d8 + ability modifier radiant damage, and until the end of your next turn the target is slowed and takes a -4 penalty to opportunity action and immediate action attack rolls.

Level 13:

  Hit: As above, but 2d8 + ability modifier radiant damage.

Level 23:

  Hit: As above, but 3d8 + ability modifier radiant damage.


Veiled Alliance Attack 5Psychic Veil

A buzzing shroud issues from your mind, convincing your foes that you are a powerful user of psionic power.

Daily        Arcane, Implement, Psychic
Standard Action      Close burst 5

Special: You can spend a minor action when you use this power to enhance it. If you do so, the target takes 5 psychic damage each time it fails a saving throw against this power.

Target: Each enemy in the burst

Attack: Primary ability vs. Will

Hit: 1d10 + ability modifier psychic damage, and the target is deafened and takes a -2 penalty to opportunity action and immediate action attack rolls (save ends both).

Miss: Half damage, and the target takes a -2 penalty to any check made to discern your use of arcane power until the end of the encounter.

Level 15:

  Hit: As above, but 2d10 + ability modifier psychic damage.

Level 25:

  Hit: 3d10 + ability modifier damage, and the target is dazed (save ends).


Veiled Alliance Utility 6Veiled Escape

Your subtle magic lends speed to an ally’s feet and calls up dust to conceal your ally’s movement.

Encounter        Arcane
Minor Action      Ranged 5

Target: You or one ally

Effect: The next time the target shifts before the end of your next turn, he or she can shift 2 additional squares and gain concealment until the end of his or her next turn.


Veiled Alliance Attack 7Sandman's Veil

A spray of mind-stinging particles covers your flight from danger.

Encounter        Arcane, Implement, Psychic, Teleportation
Standard Action      Close blast 3

Special: You can spend a minor action when you use this power to enhance it. If you do so, you can teleport 2 squares instead of shifting 2 squares.

Effect: Before or after the attack, you can shift 2 squares.

Target: Each enemy in the blast

Attack: Primary ability vs. Reflex

Hit: 1d10 + ability modifier psychic damage, and the target cannot see anything farther than 2 squares away until the end of your next turn.

Level 17:

  Hit: As above, but 2d10 + ability modifier psychic damage.

Level 27:

  Hit: As above, but 3d10 + ability modifier psychic damage.


Veiled Alliance Attack 9Sequestering Veil

A sparkling mist covers your foes and swirls around them, locking them in place and obscuring their vision.

Daily        Arcane, Implement, Psychic
Standard Action      Area burst 1 within 10 squares

Special: You can spend a minor action when you use this power to enhance it. If you do so, the target takes a -2 penalty to saving throws against this power.

Target: Each creature in the burst

Attack: Primary ability vs. Fortitude

Hit: 2d6 + ability modifier psychic damage, and the target is restrained and cannot teleport (save ends both). Until the target saves, all creatures that are not adjacent to it have concealment against it.

Miss: Half damage, and the target is immobilized (save ends).

Level 19:

  Hit: As above, but 3d6 + ability modifier psychic damage.

Level 29:

  Range: Area burst 2 within 10 squares

  Hit: As above, but 4d6 + ability modifier psychic damage.


Veiled Alliance Utility 10Sensory Absorption

Your senses ride atop your target’s senses, allowing you to gain a broader perspective.

Daily        Arcane
Minor Action      Ranged 10

Target: One creature

Effect: You can see and hear as if you were in the target’s space (save ends).

  Aftereffect: You can see and hear as if you were in the target’s space until the end of your next turn.


Published in Dark Sun Campaign Setting, page(s) 66.