Wilder

"I have no idea why my mind holds such power. Some claim that everyone on Athas has a psionic capacity, but must first unlock the secrets of the Way."

Throughout the world, from city-states to slave tribes to nomadic clans in the wastes, people spontaneously develop psionic abilities. Without formal training, these wilders manifest blunt, simple disciplines. Though well-trained savants scoff at the crudeness of the wilders’ techniques, they are well aware of how powerful an unleashed mind brimming with psionic energy can be. Some wilders create bursts of fire or magical force, making their thoughts incarnate. Others batter through their enemies’ mental defenses and cause grievous psionic anguish. A wilder isn’t limited solely to outward manifestations of power, though. Many first learn how to alter their own bodies to make them far tougher, quicker, or stronger than normal. Wilders are most potent when they harness “psychic surges,” brief flashes of psionic energy that ripple through their minds and temporarily heighten their psionic abilities.
    In the city-states, people see wilders as dangerous and unreliable. All too often an untrained wilder uses his or her ability against unsuspecting neighbors, or loses control of a power barely held in check—with disastrous consequences. In many cities, templars scour the children of nobles and commoners alike for signs of psionic power, and see to it that these discoveries are carefully trained to control their gifts and guard against disaster. Outside the cities, it’s a different story. The psychic surges that wilders manifest are simply another advantage in the fight for survival in the savage lands outside the sorcererkings’ domains. Each tribe treasures any wilders that appear within its ranks. As long as they help out, they’re treated well.
    Becoming a wilder requires no formal training. In fact, trying to control and develop psychic surges can cause those powers to function poorly. A wilder might practice blasting rocks to learn how to manifest his or her inherent disciplines quickly and in the right spot, but that’s all there is to it. Concentration is vital to a wilder, but mentors and formulas are worthless.

Wilder Feature Psychic Surge

You unleash a psychic shock wave at your enemy, hoping to harness its energy on your next attack.

Encounter        Implement, Psionic, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Primary ability vs. Reflex

Hit: 1d8 + ability modifier psychic damage, and your attacks against the target before the end of your next turn can score a critical hit on a roll of 18–20.
Level 11: 2d8 + ability modifier psychic damage.
Level 21: 3d8 + ability modifier psychic damage.


Wilder Utility 2Wilder's Armor

You instinctually reinforce your skin with psionic plates as strong as chitin.

Encounter        Psionic
Minor Action      Personal

Effect: You gain a +2 power bonus to all defenses until the end of your next turn. If you score a critical hit before the end of your next turn, you also gain temporary hit points equal to 5 + your primary ability modifier.


Wilder Attack 3Wildfire Bolt

Your mind unleashes a tearing rift of fire that sears your enemy and scatters a cloud of embers into the air.

Encounter        Fire, Implement, Psionic, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Primary ability vs. Reflex

Hit: 2d6 + ability modifier psychic damage. If you score a critical hit with this power, the target and each enemy adjacent to the target take ongoing 5 fire damage (save ends).

Level 13:

  Hit: 3d6 + ability modifier psychic damage. If you score a critical hit with this power, the target and each enemy adjacent to the target take ongoing 10 fire damage (save ends).

Level 23:

  Hit: 4d6 + ability modifier psychic damage. If you score a critical hit with this power, the target and each enemy adjacent to the target take ongoing 15 fire damage (save ends).


Wilder Attack 5Psionic Shelter

A shield of force erupts from your thoughts, protecting you and slamming into your foes.

Daily        Force, Implement, Psionic, Psychic
Immediate Reaction      Close burst 2

Trigger: An enemy in the burst damages you with an attack.

Target: Each creature in the burst

Attack: Primary ability vs. Will

Hit: 2d8 + ability modifier force damage, and you push the target 2 squares.

Miss: Half damage.

Effect: You gain a +2 power bonus to all defenses until the end of your next turn. Each time you score a critical hit while under the effect of this power, you extend the duration of the power bonus to all defenses until the end of your next turn and increase the power bonus by 1, and each enemy within 5 squares of you takes 5 psychic damage.

Level 15:

  Hit: 3d8 + ability modifier force damage, and you push the target 3 squares.

Level 25:

  Hit: 5d8 + ability modifier force damage, and you push the target 4 squares.


Wilder Utility 6Wild Repulsion

Physical shields manifest around your body, dampening attacks.

Daily        Psionic, Stance
Minor Action      Personal

Effect: You assume the wild repulsion stance. Until the stance ends, you gain resist 5 to all damage. Once per turn, when you score a critical hit with an attack, you increase the resistance by 1, to a maximum of 10.


Wilder Attack 7Mind Clash

You fully unleash the power of your mind, crushing your enemy’s will with your reckless, savage onslaught.

Encounter        Implement, Psionic, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Primary ability vs. Will

Hit: 2d8 + ability modifier psychic damage. If you score a critical hit with this power, the target takes 10 extra psychic damage and is dazed until the end of your next turn.

Level 17:

  Hit: 3d8 + ability modifier psychic damage. If you score a critical hit with this power, the target takes 15 extra psychic damage and is dazed until the end of your next turn.

Level 27:

  Hit: 4d8 + ability modifier psychic damage. If you score a critical hit with this power, the target takes 20 extra psychic damage and is dazed until the end of your next turn.


Wilder Attack 9Chaotic Thoughts

You assault your enemy’s mind with confusing thoughts, and it harms its own psyche as it tries to break free from your control.

Daily        Implement, Psionic, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Primary ability vs. Will

Hit: 1d8 + ability modifier psychic damage.

Effect: The target takes ongoing 5 psychic damage (save ends). Each time the target fails a saving throw against the ongoing damage, it takes damage equal to the result of the saving throw. If you score a critical hit with any attack while the target is still affected by this power, the target is dazed until the end of your next turn.

Level 19:

  Hit: 3d8 + ability modifier psychic damage.

  Effect: As above, but ongoing 10 psychic damage (save ends).

Level 29:

  Hit: 4d8 + ability modifier psychic damage.

  Effect: As above, but ongoing 15 psychic damage (save ends).


Wilder Utility 10Psychic Feedback

A mental shield emanates psychic feedback against those who attack you.

Daily        Psionic, Psychic, Stance
Minor Action      Personal

Effect: You assume the stance of psychic defense. Until the stance ends, when you’re damaged by an attack, the attacker takes 5 psychic damage. When you score a critical hit with an attack, you can end the stance as a free action to deal 10 extra psychic damage on that attack.


Published in Dark Sun Campaign Setting, page(s) 74.