Level 12 Lurker
The air above you is rent by a roiling mass of energy, flaring with unearthly light as it descends toward you.Hazard: A shimmering cloud of raw energy reaches out to drag creatures to the Abyss, then returns them in the following round.Perception No check is necessary to notice the Abyssal breach.Arcana DC 21: The character recognizes the danger of the Abyssal breach before it attacks.Initiative +8TriggerThe Abyssal breach rolls initiative as soon any creature in the encounter area is bloodied.AttackStandard Action Ranged 20
Special The breach fires a tendril of energy that passes through walls and other cover to target a bloodied creature.Target: One bloodied creatureAttack: +17 vs. ReflexHit: 1d6 + 4 necrotic damage, and the target vanishes until the start of the Abyssal breach’s next turn. Then the creature reappears and takes ongoing 5 necrotic damage (save ends).Miss: Half damage, and the target does not disappear.
Published in P2 Demon Queen Enclave, page(s) 17, 29.