Abyssal Miasma
Hazard
Level 15 Obstacle
XP 1200

A cloud of mist swirls with a range of nauseating colors, blocking line of sight and assaulting nostrils with its foul odor.

Hazard: Noxious mist from the depths of the Abyss chokes one corridor in the Maze, strengthening but bewildering nondemons that enter or pass through it. The squares of the miasma are heavily obscured.TriggerThe mist attacks any nondemon that enters its space or starts its turn in the mist.AttackOpportunity Action      Melee
Target: The triggering creatureAttack: +18 vs. FortitudeHit: The target is dazed and gains a +5 bonus to damage rolls (save ends both). While it remains dazed, its actions are determined by rolling 1d6 at the start of each of its turns:
1 The target makes a melee basic attack against the nearest creature it can see, charging if possible. If it can’t see anyone, it attacks the nearest creature. If multiple creatures are the same distance away, randomly determine which creature it attacks.
2 The target moves its speed in a random direction.
3 The target makes a ranged basic attack against the nearest creature it can see. If multiple creatures are the same distance away, randomly determine which creature it attacks. If it can’t see anyone, it moves in a random direction.
4 The target babbles incoherently.
5 The target moves its speed toward the Abyssal miasma. If it’s already in the miasma, it babbles incoherently.
6 The target can choose its own action.

Published in Dungeon Magazine 177, page(s) 24.