Acidic Pools
Hazard
Level 15 Obstacle
XP 1200

The clear water in this pool ripples gently.

Hazard: The acid in these two pools burns any creature that enters them, but also allows teleportation between them.TriggerThe acid attacks any creature that enters either pool or starts its turn in a pool.AttackOpportunity Action      Melee
Target: The triggering creatureAttack: +18 vs. FortitudeHit: 3d6 + 13 acid damageSpecial: A creature in either pool can see a misty impression of the room containing the other pool (but does not have line of effect to that room). This doesn’t interfere with its vision or concentration, but allows the creature to be aware of what’s going on in both rooms. As a move action, the creature can teleport to the other pool without provoking another attack from the acid.

Published in Dungeon Magazine 177, page(s) 25.