Alluring Obelisks
Trap
Level 30 Lurker
XP 19000

Five 20-foot-tall obelisks are positioned around the throne room. Glowing runes surround each one.

Trap: Anytime a living creature enters a square within 4 squares of an obelisk, it is attacked by Orcus’s trap.Perception     No check is required to see the obelisks.Arcana     DC 35: The character recognizes the obelisks form some sort of necrotic trap.TriggerWhen a living creature moves into a square within 4 squares of an obelisk, the obelisk attacks.Special: Orcus is immune to this trap, but can use the obelisks to teleport from one to another as part of his move action. When he teleports, he is not immobilized.AttackOpportunity Action      Ranged 4
Target: One creatureAttack: +35 vs. FortitudeHit: 5d10 + 9 necrotic damage, and the target is pulled to an open square adjacent to the obelisk. While the target is adjacent to the obelisk, it is immobilized, and at the start of the target’s turn it takes 20 necrotic damage. The only way to end the immobilization is by disabling the trap using the skill challenge described on this page.Miss: Half damage and immobilized (save ends).Countermeasures     See the skill challenge (pg 60) for details.

Published in E3 Prince of Undeath, page(s) 60.