Altar of Pazuzu
Trap
Level 11 Lurker
XP 600

A finely appointed altar is covered in gleaming gold and set with finely crafted gems. Its glittering surface shimmers, inviting your approach.

Trap: The altar occupies 2 contiguous squares, and it attacks any creatures that venture too close.Perception     DC 10: The altar’s rich dressings are revealed as cheap paste gems and the thinnest gilding of low-quality gold leaf.Arcana or Religion     DC 16: This altar is a magic trap designed to corrupt creatures drawn to it.     DC 21: The altar is a tool of the demon lord Pazuzu, known for his treachery and for his love of corrupting the innocent. His magic is said to turn friend against friend, setting good folk down a path of damnation.Initiative +6TriggerThe trap activates and rolls initiative when any enemy moves within 3 squares of the altar.AttackStandard Action      Close burst 3
Target: Each enemy in burstAttack: +14 vs. WillHit: The target is overcome with a compulsion to steal items from the altar (save ends). While this effect lasts, the target must take a standard action on each of its turns to pry worthless gems from the altar. If it does not, the target takes 10 psychic damage at the end of its turn.Special: The trap treats all nondemons that are not part of Pazuzu’s cult as enemies. It treats all members of the cult and their allies as its allies.Countermeasures     Religion DC 21: A character adjacent to a creature overcome by the altar’s compulsion can end the effect on that creature by making a Religion check (as a standard action).
     A character can attack the altar (AC 5, Reflex 5, Fortitude 10, 40 hit points). Destroying the altar ends its threat.

Published in Demonomicon, page(s) 38.