Altar of Zealotry
Level 15 Lurker
The altar ahead appears twisted and evil, and it radiates a disturbing feeling of maliciousness and dread.Trap: Taking the form of a large altar devoted to a dread god, this shrine attempts to dominate those who approach it. The trigger area is the entire shrine. It draws its energy from living creatures not devoted to its deity, and functions only as long as such creatures are within the shrine.Perception No check is required to see the altar.Religion DC 27: The character recognizes the nature of the altar.Initiative +6TriggerWhen characters enter the area, the trap activates and rolls initiative. The trap continues its attacks until no living unbelievers remain in the area.AttackStandard Action Ranged sight
Target: A random creature not wearing the holy symbol of the deity it is dedicated toAttack: +19 vs. WillHit: The target is dominated (save ends). Aftereffect The target is dazed (save ends).Countermeasures A character can attack the altar (AC 26, other defenses 24; hp 125; resist 10 all). Destroying the altar disables the trap.
Published in Dungeon Master's Guide, page(s) 92, Dungeon Delve, page(s) 80.