Anefsina’s Spectral Tendrils
Level 13 Obstacle
Ghostly tendrils whip from the ground to lash at you.
This trap occupies a fi eld of 15 squares. When a creature enters the area or starts its turn in the area, spectral tendrils lash out and attack the creature.
DC 27: The character notices something strange about the area ahead, as though a ghostly mist hangs just above the ground.
DC 23: The character recognizes a tile mosaic on the floor that serves as the trap’s focus.
DC 31: The character’s knowledge provides a +2 bonus to Thievery checks to delay or disable the trap.
When a creature enters a trapped square or begins its turn in a trapped square, the trap attacks.
Attack • Necrotic
Each creature in a trapped square
+18 vs. AC
2d10 + 6 necrotic damage, and the target is dazed until the end of its next turn
The target is dazed until the end of its next turn.
Acrobatics DC 27: A character who succeeds on a successful check can move into a trigger square without provoking the attack. The squares count as difficult terrain.
Thievery DC 27: An adjacent character can delay a trigger plate with a successful check.
Thievery DC 31: An adjacent character can disable a trigger plate with a successful check.
, page(s) 87.