Anefsina’s Spectral Tendrils
Level 13 Obstacle
XP 800

Ghostly tendrils whip from the ground to lash at you.

Trap: This trap occupies a fi eld of 15 squares. When a creature enters the area or starts its turn in the area, spectral tendrils lash out and attack the creature.Perception     DC 27: The character notices something strange about the area ahead, as though a ghostly mist hangs just above the ground.Arcana     DC 23: The character recognizes a tile mosaic on the floor that serves as the trap’s focus.     DC 31: The character’s knowledge provides a +2 bonus to Thievery checks to delay or disable the trap.TriggerWhen a creature enters a trapped square or begins its turn in a trapped square, the trap attacks.Attack • NecroticOpportunity Action      Melee
Target: Each creature in a trapped squareAttack: +18 vs. ACHit: 2d10 + 6 necrotic damage, and the target is dazed until the end of its next turn    Aftereffect The target is dazed until the end of its next turn.Countermeasures     Acrobatics DC 27: A character who succeeds on a successful check can move into a trigger square without provoking the attack. The squares count as difficult terrain.
     Thievery DC 27: An adjacent character can delay a trigger plate with a successful check.
     Thievery DC 31: An adjacent character can disable a trigger plate with a successful check.

Published in Open Grave, page(s) 87.