Angel of Madness
Trap
Level 18 Blaster
XP 2000

The angel’s golden glow begins to eat at your mind!

Trap: The area before the trap is fi lled with mentally disruptive psychic energy.Perception     DC 13: A golden shimmer in the air marks the area in front of the statue as potentially dangerous.Arcana     DC 20: The character recognizes the area as fi lled with disruptive psychic infl uence.     DC 25: The combined radiations of the golden and shadowy light likely has additional unpleasant eff ects.TriggerWhen a creature enters or starts its turn within 5 squares of the statue, the trap is triggered and attacks. The aff ected area visibly brightens with a pulse of golden light.AttackOpportunity Action      Melee
Target: The triggering creatureAttack: +21 vs. FortitudeHit: 2d10 + 5 psychic damage, and ongoing 5 psychic damage (save ends).Miss: Half damage, and no ongoing damage.SpecialA creature taking ongoing necrotic damage when it takes damage from this trap loses all resistance to either psychic or necrotic damage. This resistance returns when ongoing damage of neither type is being taken.

Published in E1 Death's Reach, page(s) 61.