Level 12 Lurker
Curling white mist promises loss of motivation and oblivion to those who linger here overlong.Hazard: Whenever a character enters the room or starts its turn in the room, the hazard attacks.Perception No check is necessary to see the mist.Dungeoneering DC 21: The character identifies the mist.TriggerWhen a target enters or starts its turn in the area.AttackOpportunity Action Melee touch
Target: The triggering creatureAttack: +15 vs. FortitudeHit: 2d8 + 5 necrotic damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends).Countermeasures A character using a power with the fire or radiant keyword clears the mist in each square of the power’s area. The area remains clear until the end of that character’s next turn.
Published in Dungeon Magazine 163, page(s) 58.