Arcane Turret
Trap
Level 6 Blaster
XP 250

A crossbowlike contraption emerges and begins to fire magical bolts much like magic missiles.

Trap: When triggered, the trap begins launching bolts of force.Initiative +6TriggerWhen a creature steps on a linked pressure plate, the trap rolls initiative.Attack * ForceStandard Action      Ranged 10
Target: One creatureAttack: +10 vs. ReflexHit: 3d4 + 4 force damageCountermeasures     Arcana DC 20 or Thievery DC 20: Standard action; three successful checks disables the turret.
     A character can attack the turret (AC 20, Reflex 20, Fortitude 18; hp 66; immune push, pull, and slide). Destroying it stops its attacks.

Published in Dungeon Magazine 167, page(s) 21, Dungeon Magazine Annual, page(s) 145.