Ash Tree
Terrain
Level 9 HazardXP 400

Detect Perception DC 12

Initiative +7

HP 100

AC 23, Fortitude 21, Reflex 14, Will -

Immune fire, necrotic, poison, psychic, forced movement, all conditions, ongoing damage (except cold)

Minor Actions

Contracting Branch (fire, necrotic) At-Will

Attack: Melee 3 (one creature grabbed by the tree); +12 vs. Fortitude

Hit: The tree pulls the target to a square adjacent to it, and the ongoing fire and necrotic damage increases to 10.

Triggered Actions

Burning Branch (fire, necrotic) At-Will

Trigger: A creature enters a square within 3 squares of the tree or starts its turn there.

Attack (Opportunity Action): Melee 3 (triggering creature); +12 vs. Reflex

Hit: 2d8 + 3 fire and necrotic damage, and the target is grabbed (escape DC 17). The target takes ongoing 5 fire and necrotic damage until the grab ends.

Countermeasures

Delay: If the tree takes 15 or more cold damage from a single attack, it cannot use burning branch until after its next turn.

Published in Neverwinter Campaign Setting, page(s) 210.