Avernus Cinderstorm
Hazard
Level 18 Blaster
XP 2000

A ball of hellfire streaks down from the sky and explodes on impact, becoming a roiling, angry cloud of hot embers. This phenomenon, sometimes called battle’s bane, is rare outside Avernus, the first layer of the Nine Hells, though it occurs in other astral dominions after fevered battles.

Hazard: An Avernus cinderstorm only occurs outdoors and is attracted to the blood and lament of the wounded. It doesn’t manifest until one creature in a battle is bloodied. An Avernus cinderstorm is focused in a square adjacent to the bloodied creature and affects a 3-square burst around the focus square.Perception     DC 20: The character notices ashen clouds coalescing above the battlefield.Arcana     DC 25: The character identifies the phenomenon as an Avernus cinderstorm.Initiative +9TriggerWhen a creature is bloodied, the Avernus cinderstorm enters the area and rolls initiative.AttackStandard Action      Close burst 3
Target: Each creature in burstAttack: +22 vs. Reflex (+24 against bloodied creatures)Hit: 2d6 + 18 damage and ongoing 10 fire damage (save ends).Special The Avernus cinderstorm continues to attack each round until no creatures are bloodied, at which point it disappears.

Published in Manual of the Planes, page(s) 23.