Bitter Glass
Level 14 Blaster
XP 1000

As the githyanki are forced to cease their ritual, a babbling backlash of psychic energy attacks your mind, causing an immediate and intense pain.

Initiative +12TriggerAs soon as one githyanki stops performing the ritual, the Bitter Glass rolls initiative.Special A creature that touches the Bitter Glass’s walls is subject to the attack, but is that attack’s only target.AttackStandard Action      Close burst 10 (centered in the center of the sphere)
Targets Each creature in burstAttack: +18 vs. WillHit: 2d8 + 5 damage, and ongoing 5 psychic damage (save ends), and the target is dazed until the end of the Bitter Glass’s next turn.Miss: Half damage.Countermeasures     Arcana DC 21: Standard Action: The character suppresses the glass’s attack until the start of his or her next turn. However, each consecutive round this action is taken, the DC increases by 2.
     Arcana DC 23: Dealing 200 points of damage to the inside of the Bitter Glass damages the panes of glass enough to shatter the inside of the device and render it permanently inoperable. Realizing that this is the only way to stop the psychic emanations of the glass requires a successful check (a free action). The Bitter Glass’s interior has AC 28, Fortitude 26, Reflex 24, Will 26, and is vulnerable 10 thunder.

Published in Dungeon Magazine 164, page(s) 111.