Black Door (Elite)
Level 28 Elite Warder
XP 26000

The haze of black energy shielding the door suddenly erupts into tendrils of psychic force.

Hazard: The devils’ attempts to break through the door’s protective field with brute force have caused the door’s wards to flare up with deadly results.Perception     No Perception check is necessary to see the black door hazard activate.TriggerIn the second round of combat, at the start of the round, the wards on the door attack.AttackStandard Action      Ranged 10
Attack: +31 vs. Fortitude; two attacks against two different random targets.Hit: 3d8 + 10 psychic damage, and the target is dazed (save ends). Aftereffect: Ongoing 10 psychic damage, and the target is weakened (save ends both).Countermeasures     Arcana DC 28 or Thievery DC 33: The wards of the black door can be deactivated by one or more characters adjacent to it making three successful checks as standard actions.

Published in E3 Prince of Undeath, page(s) 35.