Level 5 TrapXP 200
Detect Perception or Arcana DC 22Initiative —
Trigger: A creature passes through the doorway without saying the password or carrying the appropriate symbol.
Attack (Opportunity Action): Ranged 1 (triggering creature); +8 vs. Will
Hit: The target is blinded (save ends).
First Failed Saving Throw: The target is also dazed (save ends both).
Avoid: Arcana (trained only) DC 22. Success: The character understands the password or the symbol needed to bypass the trap.
Disarm: Arcana (trained only) or Thievery DC 22. Success: The character defaces the right runes to disarm the trap. Failure (17 or lower): The character triggers the trap.
Published in Dungeon Magazine 201.