Level 9 Obstacle
An ominous tree rises from the grassy floor. Cruel barbs extend from its black bark. Blood-red leaves rustle despite the absence of a breeze.Hazard: A blood tree fills a square and is blocking terrain. All squares adjacent to the tree are difficult terrain. When a creature draws near, the hazard lashes out with its branches.Perception No check is necessary to notice the tree.Nature DC 19: The character identifies the coiled threat of the blood tree’s branches and correctly estimates the hazard’s reach.Initiative +10Trigger 1When a creature enters a square within the blood tree’s reach, the hazard makes the following attack.AttackOpportunity Action Melee 3
Target: The triggering creatureAttack: +14 vs. ACHit: 2d6 + 10 damage, and the target falls prone.Trigger 2After the hazard’s first opportunity attack, roll initiative. On the hazard’s initiative count, it makes the following attack.Attack * PoisonStandard Action Melee 3
Target: One creaturePrimary Attack: +12 vs. FortitudeHit: 2d8 + 3 damage, and ongoing 5 poison damage (save ends). The blood tree makes a secondary attack against the target. Secondary Attack: +12 vs. Fortitude Hit: The tree pushes the target 5 squares and knocks it prone.Countermeasures Nature DC 19: A character can move to a square within the hazard’s reach without triggering its opportunity attack by succeeding on a skill check. Once a character succeeds on this check, it is not targeted by the blood tree’s attacks for the rest of the encounter.
The blood tree has AC 14, Fortitude 19, Reflex 14, hp 100, and resist 10 poison. When the hazard is reduced to 0 hit points, it is destroyed.
Published in Dark Sun Creature Catalog, page(s) 138.