Bouncing Barrage (Elite)
Trap
Level 20 Elite Blaster
XP 5600

Fist-sized balls leap up into the air, unleashing a hail of poisoned darts before landing and bouncing in a random direction.

Trap: Six pressure plates are hidden throughout the battlefield. When a creature steps on the pressure plate, a hidden mechanism fires a small ball into the air. When it reaches its maximum height, it fires a hail of poisoned needles. Upon landing, it bounces, moving in a random direction and firing again each round until neutralized.Perception     DC 22: The character notices the firing mechanism.     DC 27: The character notices a pressure plate.Initiative +9TriggerThe trap rolls initiative when a creature enters one of the squares containing a pressure plate.Attack PoisonStandard Action      Close burst 2
Targets All creatures in burstAttack: +23 vs. ReflexHit: 1d6 + 8 damage, and ongoing 10 poison damage (save ends).Effect The trap moves 1d6 squares in a random direction.Countermeasures     Thievery DC 22: An adjacent character can trigger the trap with a successful check (standard action).
     Thievery DC 27: An adjacent character can disable the trap with a successful check (standard action). The square containing the pressure plate becomes safe, but the other squares remain active.
     * A character can attack the ball (AC 36, other defenses 32; hp 50). Destroying the ball disables the trap.

Published in Dragon Magazine Annual.