Burning Pitch
Hazard
Level 11 Blaster
XP 600

The molten pitch in the burning pool suddenly flares, blasting forth in a wave of fire.

Hazard: Flammable gases accumulate above the two pitch seeps and explode.Perception     None. The fire and smoke of the pool of pitch obscure the accumulation of gas.Nature     DC 21: The character recognizes the danger of the pitch pool before it first erupts.Dungeoneering     DC 21: The character recognizes the danger of the pitch pool before it first erupts.Initiative +4TriggerRoll initiative for this hazard as soon as PCs enter the chamber. Each round on its turn, roll d6. On a 5 or 6, the pool explodes.AttackStandard Action      Close burst 1
Targets All creatures in burstAttack: +17 vs. ReflexHit: 3d8 + 5 fire damage and secondary attack.    Secondary Attack +13 vs. Fortitude    Hit: Ongoing 5 fire damage and blinded (save ends both).Miss: Half damage.

Published in H3 Pyramid of Shadows, P1 King of the Trollhaunt Warrens, page(s) 25.