Level 2 Obstacle
The four statues in this chamber are carved from the natural stone of the room and affixed to the floor. They depict human–snake hybrids. When a creature draws near a statue, whistling wind whips around the intruder.Trap: Sudden winds hurl targets into the Cauldron of Sacrifice.Perception DC 20: The air around each statue seems disturbed.TriggerWhen a creature enters a square adjacent to a statue or starts its turn in one, the trap attacks that creature.AttackOpportunity Action Melee
Target: Triggering creatureAttack: +5 vs. ReflexHit: 1d4 + 1 damage, and the statue slides the target 5 squares. The two statues farthest from the cauldron slide targets to a square adjacent to one of the statues nearest to the cauldron. The two statues nearest to the cauldron slide targets into the cauldron. If the cauldron is full (containing four creatures of Medium or smaller size), the target is instead immobilized (save ends). A target slid into the cauldron can make a saving throw; on a save, the target falls prone adjacent to the cauldron instead.Countermeasures A character can avoid standing next to a statue.
A character can attack a statue (AC 14, other defenses 10, resist 5 all, hp 30). If one statue is destroyed, the others continue to function. If the two statues nearest to the cauldron are destroyed, the other statues cannot slide targets into the cauldron.
Published in Marauders of the Dune Sea, page(s) 19.