Level 6 Lurker
Scything blades sweep across the hall.Trap: The scything blades emerge from the ceiling and sweep across the hallway.Initiative +6TriggerThe trap rolls initiative when a creature steps on a linked pressure plate.AttackStandard Action Melee touch
Targets Each creature in one of the rows of squares in the area the trap occupies. Roll randomly to determine the row the trap attacks on a given turn.Attack: +11 vs. ACHit: 2d6 + 4 damage, and the target slides 1 square and is knocked prone. A prone creature takes 1d6 extra damage.Countermeasures A character can ready an action to attack a pendulum blade (AC 20, Fortitude 9, Reflex 19; hp 35). Destroying a blade renders one row of squares safe from attack.
Published in Dungeon Magazine 167, page(s) 21, Dungeon Magazine Annual, page(s) 145.