Chaos Haze
Hazard
Level 23 Blaster
XP 5100

A dark haze hangs about a foot off the ground. It seems to carry a slight charge. Its touch burns slightly, but with no heat.

Hazard: The hazard occupies 10 contiguous squares.Perception     No roll is normally required to notice the haze, unless similar mist obscures it. Then a DC 33 Perception check is required.Arcana     DC 30: The character recognizes the haze for what it is.TriggerIf creature within the haze uses a power than deals typed damage, the mist attacks that character.AttackOpportunity Action      Close burst 1, centered on the triggering creature
Target: All creatures in the areaAttack: +28 vs. FortitudeHit: 2d12 + 9 damage of the same type as the triggering effect.Miss: Half damage.Countermeasures     Arcana DC 29 or Endurance DC 29: A triggering character can choose to be hit and siphon off the excess energy with a successful check. Doing so renders the hazard inert until the end of the triggering character’s next turn.
     Arcana DC 26: A triggering character can choose to be hit and siphon off the excess energy with a successful check. Doing so renders the hazard inert until the end of the triggering character’s next turn. Whether the check succeeds or not, the character is dazed (save ends).

Published in Dungeon Magazine 160, page(s) 85.