Chaos Shard Delirium II
Terrain
Level 9 Elite HazardXP 800

Detect -

Initiative -

Immune attacks

Triggered Actions

Invisible Meenlocks (illusion) At-Will

Trigger: A meenlock is targeted by an attack.

Effect (Immediate Interrupt): The triggering meenlock becomes invisible until this hazard is overcome or until a character successfully employs a countermeasure.

Countermeasures

Regain Sanity: Insight DC 18 (minor action, 1/round). Success: The meenlocks are no longer invisible to the character. Once all the characters have succeeded on this check, the hazard is overcome and does not trigger again.

Detect Enemy: Perception DC 18 (minor action, 1/round). Success: Until the start of his or her next turn, any meenlocks adjacent to the character are not invisible to that character.

Reassure Ally: Heal or Intimidate DC 18 (minor action). Success: The next time an ally fails an Insight check made against this hazard, he or she can reroll the check and use the new result instead.

Published in Dungeon Magazine 190.