Level 10 HazardXP 500
Detect -Initiative +7
AC 24, Fortitude 22, Reflex 5, Will -
Immune all conditions, necrotic, poison, psychic
Psychic Probe Aura 1
Enemies have vulnerable 5 psychic while in the aura.
Enemies of the Shard
The chaos shard has the same enemies as the creature that controls it.
Winds of Madness (psychic) At-Will
Attack: Close burst 3 (enemies in the burst); +13 vs. Will
Hit: 2d6 + 6 psychic damage, and the chaos shard slides the target up to 2 squares.
Impede: Arcana DC 18 (minor action). Success: The chaos shard cannot attack on its next turn.
Control: Arcana DC 26 (standard action). Success: The chaos shard targets the controlling creature’s enemies on subsequent turns, until some other creature takes control of the shard. Failure (25 or less): The creature is stunned until the end of its next turn.
Published in Dungeon Magazine 190.