Charnel Floor
Hazard
Level 12 Warder
XP 700

The shifting surface of the charnel floor swallows any who disturb it.

Hazard: A character must take care to avoid being buried within the charnel floor.Perception     DC 10: Any movement causes the charnel floor to shift.Trigger       The hazard attacks each creature on the charnel floor at the start of the creature’s turn.
AttackFree Action      Melee
Target: A creature on the charnel floor.Attack: +15 vs. ReflexHit: The target is slowed (save ends). First Failed Saving Throw: The target sinks partially into the charnel floor and is restrained (save ends). Second Failed Saving Throw: The target slips beneath the charnel floor and falls unconscious (save ends). Third Failed Saving Throw: The target dies.Countermeasures     A conscious character who sinks partially into the charnel floor can make a DC 23 Athletics check or Acrobatics check as a standard action to clamber back to the surface. Any character not sinking into the charnel floor and adjacent to the sinking character can aid this check (a standard action).
     A character not sinking into the charnel floor can make a DC 23 Athletics check as a standard action to dig out an adjacent unconscious character. Any character not sinking into the charnel floor and adjacent to the sinking character can aid this check (a standard action).

Published in Tomb of Horrors, page(s) 75.