Level 3 TrapXP 150
Detect Perception DC 21Initiative —
Attack (fire) Encounter
Trigger: A creature moves or tampers with the scarecrow.
Attack (Immediate Reaction): Close burst 1 (creatures in burst); +6 vs. Reflex
Hit: 3d6 + 10 fire damage.
Miss: Half damage.
Effect: The scarecrow is destroyed, and the trap is disarmed.
Disarm: Thievery DC 21 (standard action). Success: The trap is disarmed. Failure (16 or less): The trap triggers.
Published in Dungeon Magazine 211.