Child Scarecrow
Level 3 TrapXP 150

Detect Perception DC 21


Immune attacks

Triggered Actions

Attack (fire) Encounter

Trigger: A creature moves or tampers with the scarecrow.

Attack (Immediate Reaction): Close burst 1 (creatures in burst); +6 vs. Reflex

Hit: 3d6 + 10 fire damage.

Miss: Half damage.

Effect: The scarecrow is destroyed, and the trap is disarmed.


Disarm: Thievery DC 21 (standard action). Success: The trap is disarmed. Failure (16 or less): The trap triggers.

Published in Dungeon Magazine 211.