Chokedust Cloud
Hazard
Level 2 Lurker
XP 125

Powdery sand blasts into the air, filling it with a clinging, choking cloud.

Hazard: These areas of sand or dust, typically 3 squares by 3 squares in size, contain extremely fine particles. The slightest disturbance kicks up a stifling haze.Perception     DC 15: The character determines that the dust or sand in the area is particularly powdery.Nature (only if the character succeeds on the Perception check)     DC 12: The character identifies the nature of the chokedust area and realizes the risk of disturbing it.TriggerWhen a character enters a square containing chokedust or when a square in the area is included in a blast or a burst attack, the hazard makes the following attack.Attack * ZoneOpportunity Action      Area the entire chokedust area
Target: Each creature in the areaAttack: +4 vs. FortitudeHit: The target is blinded and takes ongoing 5 damage (save ends both). A creature cannot save against this hazard’s effect while it is within the cloud.Countermeasures     Acrobatics DC 15: A character can move into an area of chokedust without triggering its attack by succeeding on a skill check as part of the move action.
     Endurance DC 10: A character can make a skill check as a minor action to gain a +2 bonus to Fortitude against the chokedust cloud’s attack. The bonus lasts until the end of the character’s next turn.

Published in Dark Sun Creature Catalog, page(s) 139.