Claws of Sand
Level 25 Lurker
Great claws of burning sand rise up from the floor to grasp at those around them.Trap: When the PCs venture too close, claws of sand reach out to attack them.Perception DC 28: The character notices something odd about the patterns of sand on the floor.Initiative +6TriggerWhen a character comes within 8 squares of the focus point marked “C” on the shrine, the trap rolls initiative.AttackStandard Action Ranged 10
Target: One creature in rangeAttack: +28 vs. ReflexHit: 6d8 + 9 damage an ongoing 10 damage, and the target is immobilized (save ends both).Miss: Half damage, no ongoing damage, and the target is slowed (not immobilized) until the end of the trap’s next turn.Countermeasures Thievery DC 30: A creature adjacent to the shrine can attempt to disable the trap.
A character can attack the focus point on the shrine (AC/ Reflex 4, Fortitude 10, hp 135). Destroying the focus point deactivates the trap.
Published in Dungeon Magazine 160, page(s) 88, Draconomicon: Chromatic Dragons, page(s) 147.