Corruption Sludge Pool (Elite)
Level 28 Elite Obstacle
XP 13000

The surface of this gooey, black-green pond is broken by bits of flesh. Serpentine forms disturb the fetid pool, revealing a flash of fang or a glimpse of bulging eye.

Hazard: These brackish, pulsating puddles of hate, madness, and decay inundate the lower regions of the Abyss. They occur less frequently in other parts of the Elemental Chaos and on other planes. Sludge pools are typically 5 squares on a side but can grow larger, especially in the most dangerous parts of the Abyss.Perception     No check is required to notice the pool.Arcana     DC 28: The character recognizes the hazard’s nature.Initiative +2TriggerAt the start of the encounter, roll initiative for the hazard. It makes a lashing tendril attack once each round when creatures are within reach. When any creature enters the pool’s area or begins its turn there, the hazard makes a sludge latch attack.Lashing Tendril AttackStandard Action      Melee 3
Target: One nondemon creatureAttack: +33 vs. Reflex, two attacksHit: 1d8 +6 acid damage, and ongoing 15 acid damage (save ends). The target is pulled 4 squares toward any square of the pool.     The pool makes two lashing tendril attacks in each round.Sludge Latch AttackOpportunity Action      Melee
Target: The triggering creatureAttack: +33 vs. FortitudeHit: 3d8 + 10 acid damage, and the target is grabbed (escape DC 26), takes ongoing 15 poison damage (save ends), and is exposed to level 28 demon pox (see page 16).Countermeasures     A character can ready a melee attack against a tendril that attacks him or her or attacks any ally adjacent to that character (an attack against any of these targets counts as one trigger for this readied action). On a hit (all the tendril’s defenses are 40), the hazard can’t make lashing tendril attacks (save ends). A separate readied action is required to attack and suppress each tendril.

Published in The Plane Below, page(s) 23.