Corruption Storm
Hazard
Level 32 Blaster
XP 27000

Churning tendrils of corruption lash across the deck, changing whatever they touch into something foul.

Hazard: A swirling mass of multicolored energy fills a single square but its tendrils reach into every square within 3 squares of the central mass.Perception     No Perception check is necessary. The effects of a corruption storm are obvious.Initiative +20AttackNo Action      Close burst 3
Effect: Each round on its turn, the corruption storm sends out a burst of elemental energy.Target: All creatures in the burst. Fathomals are immune to the storm’s effects.Attack: +35 vs. WillHit: Roll 1d6. Target is randomly affected by the burst of energy the storm releases.         1: 2d8 + 10 psychic damage, and the target teleports 3 squares.         2–3: 2d8 + 10 psychic damage, and the target is dazed (save ends).         4–5: 3d8 + 10 psychic damage, and the target is pulled 2 squares and is immobilized (save ends).         6: 4d8 + 10 psychic damage, and the target is pushed 3 squares and stunned (save ends).

Published in E3 Prince of Undeath, page(s) 50.