Level 15 TrapXP 1200
Detect Perception DC 22Initiative —
AC 25, Fortitude 25, Reflex 5, Will —
Immune cold, necrotic, poison, psychic, radiant, forced movement, all conditions, ongoing damage
Snapping Jaws At-Will
Trigger: A creature drinks from the font after both eyes have been lit.
Attack (Immediate Reaction): Melee 1 (triggering creature); +18 vs. Reflex
Hit: 3d10 + 10 damage, and the target takes ongoing 10 damage and is restrained (save ends both).
Miss: Half damage.
Special: While the trap restrains a creature, the font cannot be used and the trap cannot attack.
Destroy: Reducing the font to 0 hit points or fewer not only destroys the trap, but also neutralizes the font’s healing properties.
Disable: Dungeoneering or Thievery DC 30 (standard action). Success: The character wedges the jaws open, allowing the font to be used up to three more times. Failure (25 or lower): The character triggers the trap.
Published in Dungeon Magazine 209.