Crossbow Turret
Trap
Level 3 Blaster
XP 150

Perception     DC 25: DC 25: On the ceiling there seems to be a section of stone containing a seam.Initiative +3TriggerWhen the four items are placed in the runic circles, the trap rolls initiative. After a creature enters the room, the turrets pop out of the ceiling as a free action. They rise back up when no creatures remain in the room.AttackStandard Action      Ranged 15/30
Target: One creatureAttack: +10 vs. ACHit: 2d8 + 3 damageCountermeasures     Thievery DC 25: A character adjacent to a turret can disable it with a successful check.

Published in H2 Thunderspire Labyrinth, page(s) 51.