Crystalshock Stalagmite
Hazard
Level 10 BlasterXP 500

Detect automatic

Initiative +10

HP 90

AC 24, Fortitude 21, Reflex 5, Will

Immune disease, fire, forced movement, lightning, necrotic, poison, psychic, all conditions, ongoing damage other than thunder Vulnerable 10 thunder

Standard Actions

Crystalshock (lightning) At-Will

Attack: Close burst 2 (non-elemental creatures in the burst); +13 vs. Reflex

Hit: 2d8 + 4 lightning damage.

Countermeasures

Detect: Arcana or Dungeoneering DC 18 Success: The character knows that the lightning should stop when the stalagmite is destroyed.

Detect: Arcana or Dungeoneering DC 26 Success: The character determines that the stalagmites draw their energy from the Elemental Chaos, but that they are vulnerable to thunder damage.

Suppress: Arcana DC 18 (standard action). Success: The stalagmite cannot attack on its next turn. Failure (13 or less): The stalagmite attacks.

Suppress: Arcana DC 26 (minor action). Success: The stalagmite cannot attack on its next turn. Failure (21 or less): The stalagmite attacks.

Published in Dungeon Magazine 198.