Curse of the Dragon's Death
Level 10 Lurker
The spirit of a dragon lives on long after its death, twisted by hate and anger.Hazard: When a nondragon enters the room, a Medium invisible curse moves its speed toward the closest living creature and attacks to possess that creature.Perception DC 16: The character notices a shimmering presence in the curse’s square.Religion DC 15: The character identifies the shimmering presence as a curse of the dragon’s death.Initiative +7 Speed 5TriggerWhen characters enter the area, the hazard rolls initiative, moves, and attacks on its turn.Attack * Charm, PsychicStandard Action Melee 1
Target: One living creatureAttack: +13 vs. WillHit: 1d8 + 5 psychic damage, and the curse enters the target’s space without provoking an opportunity attack. If the target starts its turn with the curse in its space, it is dominated until the end of its turn. The curse usually compels the target to attack one of its adjacent allies or make a charge attack against the closest ally.Countermeasures A character can attack the curse (AC 24, other defenses 22; hp 20; vulnerable 5 radiant; the curse is invisible). Destroying the curse ends the hazard.
If the curse is hit by an attack against Will, it can’t dominate a creature until the end of the attacker’s next turn.
If the curse is hit by a radiant attack, it moves up to its speed away from its attacker. If the radiant attack scores a critical hit, the curse is destroyed.
Arcana DC 16: A creature can attempt a skill check as a standard action to force the curse to shift 1 square to leave a creature’s space.
Published in Draconomicon: Metallic Dragons, page(s) 58.