Dart Trap
Trap
Level 1 Blaster
XP 100

Darts fire from the suit of armor, filling the chamber with danger.

Trap: When one of the traps is triggered, a dart flies from the suit of armor's visor.Perception     DC 20: The character notices the firing mechanisms in the armor.     DC 25: The character notices a trigger stone.TriggerIf a character enters a trigger square or starts its turn in a trigger square, the dart trap attacks.AttackImmediate Interrupt      Ranged 10
Target: Character who enters or starts its turn in a trigger squareAttack: +8 vs. ACHit: 1d6 + 2 damage, and target is immobilized until the end of target's next turn.Countermeasures     Thievery DC 20: An adjacent character can disable a trigger stone with a successful check.
     Thievery DC 25: An adjacent character can disable a firing mechanism with a successful check.
     A suit of armor can be destroyed. Each has AC 12, 30 hp, and resist 5 to all damage.

Published in Dungeon Master's Guide, page(s) 213.