Dawnbell
Trap
Level 26 Elite Blaster
XP 18000

The great silver bell before you begins to toll with a terrible power, crushing the resolve and bodies of those who would trespass against Pelor.

Trap: When a creature attacks an angel of Pelor within 5 squares of the bell or the bell itself, it begins to toll.Perception     No check is required to see the Dawnbell.Arcana or Religion     DC 36: The character recognizes the power contained within the bell.Initiative +13TriggerWhen a creature attacks an angel of Pelor within 5 squares or the bell itself, the trap activates and rolls for initiative.AttackStandard Action      Close burst 5
When the Dawnbell attacks, roll a d4 to determine which attack it uses.Target: All creatures in burst (angels are immune)    1 Attack +28 vs. Fortitude        Hit: 4d10 + 9 thunder and force damage and the target is pushed 3 squares and deafened (save ends).    2 Attack +28 vs. Will        Hit: 4d10 + 9 thunder and radiant damage and the target is weakened (save ends).    3 Attack +28 vs. Fortitude        Hit: 4d10 + 9 thunder and necrotic damage and ongoing 15 necrotic (save ends).    4 Attack +28 vs. Will        Hit: 4d10 + 9 thunder and psychic damage, and the target is knocked prone and takes a -2 penalty to attack rolls and all defenses (save ends) and provokes an opportunity attack from adjacent angels.Countermeasures     Thievery DC 36: An adjacent character can prevent the trap from attacking for a round with a successful check. Failure causes the Dawnbell to attack as an immediate reaction.
     A character can attack the Dawnbell itself (AC 39, other defenses 36; hp 180), but doing so causes it to attack as an immediate reaction. Destroying the Dawnbell disables the trap.

Published in Dungeon Magazine 172, page(s) 23.